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Play Spiderette Solitaire Online

Spiderette fits Spider's packing game into 1 ordinary deck. The opening looks familiar to a Klondike player: 7 columns rise from 1 card on the left to 7 on the right. Play soon takes a different direction. Cards build downward without regard to suit, but a group can travel only when every card in it already descends in the same suit.

With only 7 columns, an opening is faster to scan than Spider 4 Suits. Solving it is another matter. There are fewer spare columns, every suit must be completed and only 24 cards remain in the stock. A careless landing can close the table within a few moves. A well-timed empty column can put it back in order.

A 7-Column Spider Table

The deal uses all 52 cards once. Column 1 starts with 1 exposed card, column 2 has 1 hidden card beneath its exposed card and the pattern continues through column 7. This produces 28 tableau cards and leaves 24 in the stock. Compared with the broad 10-column Spider table, the eye has fewer endpoints to compare and less room to park an awkward rank.

That rising 1-to-7 shape resembles Klondike Solitaire, but Spiderette has no waste pile and no foundations built card by card. The whole table works toward 4 complete same-suit runs from King through Ace. Finished runs leave automatically.

7 columns hold the 28 opening cards. Only the lowest card in each column begins face up.

Mixed Suits Build, Suited Runs Move

Any card may land on the next higher rank. A 7 of hearts can sit on an 8 of clubs, which makes an immediate move easy to find. That mixed pair cannot travel together later. A movable group must descend by 1 rank and stay in 1 suit from top to bottom.

This split between building and moving creates most of the tension. Mixed-suit landings uncover cards, yet too many of them divide the table into pieces that cannot be lifted as a group.

Every Empty Column Is Working Space

A blank column accepts any exposed card or any legal same-suit sequence. It can hold a blocker, reverse the order of 2 packets or give a King-led suit a permanent lane. With only 7 columns, clearing 1 is a meaningful change to the position rather than a minor convenience.

The value comes from what happens next. Filling the space with a long but unhelpful packet can remove the flexibility that made the opening useful.

Compact Does Not Mean Forgiving

All 4 suits are in play from the opening. A tidy hearts sequence can be interrupted by a single club, and the missing heart may sit under that same column. With 24 stock cards and 7 columns, a bad placement has nowhere to hide. The rank buried now is often the rank needed 2 moves later.

The best positions usually contain several short suited packets rather than 1 impressive column and 6 blocked ones. A 3-card run that can move is useful storage. A 7-card mixed tail may be visually longer but must be separated 1 card at a time.

A same-suit descending packet moves together. Mixed-suit cards may build, but they separate when moved.

The Stock Changes Shape at the End

The opening 3 stock deals place 1 card on every column. The final deal contains only 3 cards and lands on the 3 leftmost columns. That last partial row is a defining Spiderette detail. The right side keeps its current endpoints while the left side receives fresh cards, so preparation for the final deal is not the same as preparation for a full row.

Stock cannot be dealt while a column is empty. This prevents a blank space from skipping its card and preserves the deal pattern. Before covering the table, it is worth using any exposed sequence that reveals a hidden card or joins 2 same-suit fragments.

The last stock packet covers only columns 1, 2 and 3. The other 4 endpoints do not change.

Spiderette Versus Spider

Standard Spider uses 2 decks, 10 columns, 50 stock cards and 8 completed runs. Spiderette halves the deck, narrows the tableau to 7 columns and asks for 4 runs. The build and group-movement rules remain recognizably Spider, but the 7 + 7 + 7 + 3 stock rhythm changes how the late game develops.

Spiderette Versus Scorpion

Scorpion Solitaire also uses 1 deck and removes 4 suited King-to-Ace runs. Scorpion lets an unordered face-up tail travel behind its lead card and restricts empty columns to Kings. Spiderette moves only ordered same-suit groups and allows any card in a vacancy.

4 Runs Clear the Deal

A complete run must contain 13 exposed cards of 1 suit in strict order from King to Ace. It disappears as soon as the Ace completes the column, often revealing a hidden card or opening a new space. The board is won when all 4 suits have left the tableau.

Each public deal is tied to a stored deck and an engine-replayed winning line. Hints can still show an ordinary legal move, while the proven-move option follows the audited path for that exact deal. For the complete setup and move rules, read how to play Spiderette Solitaire.

When all 13 ranks of a suit meet in order, the run leaves the tableau automatically.