All Solitaire Games
Every game below plays free in your browser, with no download and no account. If you are not sure where to start, Klondike Turn 1 is the classic, FreeCell shows every card from the first move and Spider 1 Suit is the gentlest way into Spider. Each game page has the rules, strategy notes and a table ready to play.
The difficulty and game length shown for each game are a rough guide to how it usually feels. Quick games take a few minutes, while long ones such as Spider 4 Suits or Forty Thieves can fill a good part of an hour. Almost every game offers Winnable deals, so a win is possible from the opening. Forty Thieves deals fresh shuffles, and many of those cannot be won.
Klondike
Klondike is the solitaire most people know, with 7 tableau columns, a stock and 4 foundations. Turn 1 shows you every stock card in order. Turn 3 deals the stock in threes, so you have to plan around which card lands on top.
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Klondike Turn 1
The classic game, with the stock turned 1 card at a time so every stock card comes within reach.
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Klondike Turn 3
Classic Klondike with the stock turned 3 cards at a time, also known as 3 card solitaire.
Canfield
Canfield is a 1-deck game with a 13-card reserve and foundations that can start on any rank. Its small tableau leaves the reserve and a 3-card stock draw to decide when new cards come into play.
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Canfield Solitaire
A 13-card reserve feeds the tableau, and the first foundation card sets the starting rank for every suit.
Spider
Spider games are about building complete runs from King to Ace inside the tableau. Start with 1 suit, try the compact Spiderette deal, or choose Simple Simon if you want all 52 cards face up and no stock.
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Spider 1 Suit
Spider with every card in one suit, the easiest place to learn how runs and stock rows work.
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Spider 2 Suits
Hearts and spades together, so mixed stacks have to be sorted before a run can clear.
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Spider 4 Suits
The full 2-deck Spider with all 4 suits, and the hardest of the three.
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Spiderette Solitaire
Spider squeezed into 1 deck and 7 columns, with all 4 suits in play and a 24-card stock.
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Simple Simon Solitaire
All 52 cards face up in 10 columns with no stock, using Spider's rule that only same-suit runs move together.
FreeCell and Open-Table Games
These games show every card from the start, so nothing depends on luck once the deal is down. What changes from game to game is how much spare room you get and which cards may go into an empty column.
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FreeCell
All 52 cards face up, 4 free cells and Winnable deals from Easy to Expert.
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Penguin Solitaire
The first card dealt sets the foundation rank, and 7 flippers hold spare cards while you build in suit.
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Baker's Game
The older relative of FreeCell, where the tableau builds in suit instead of alternating colors.
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Eight Off
Eight reserve cells with 4 of them filled at the deal, same-suit building and Kings only in empty columns.
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Seahaven Towers
Ten short columns, 2 cards already in the cells and same-suit building throughout.
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ForeCell
FreeCell with all 4 cells full at the deal and only Kings allowed into empty columns.
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Three Cells
FreeCell with one cell taken away, which shortens every long move.
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Two Cells
FreeCell with only 2 cells, where the first empty column usually decides the deal.
Baker's Dozen Family
These games deal all 52 cards into 13 short columns, with no free cells and no stock. You move one card at a time, and each game has its own rule about what may fill an empty column. Every card starts face up except in Castles in Spain, which hides 3 cards in each column.
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Baker's Dozen
Thirteen open columns, single-card moves and empty columns that can never be refilled.
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Spanish Patience
The Baker's Dozen table with empty columns that any card may fill.
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Portuguese Solitaire
Thirteen open columns built down by rank, where only a King can fill an empty space.
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Castles in Spain
The Baker's Dozen layout played with the red and black building rule from Klondike.
Gaps and Row-Ordering Games
Gaps games lay out every card face up and use empty positions as the moving part of the puzzle.
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Addiction Solitaire
Move cards into 4 moving gaps to sort each row by suit from 2 to King, with 3 reshuffles per deal.
Pairing and Sequence Games
Pyramid, TriPeaks, Golf and Black Hole are quicker than the long building games. You clear exposed cards by making pairs that total 13 or by following the waste card up and down the ranks.
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Pyramid
Remove pairs that add up to 13, and Kings on their own, until the 28-card pyramid is gone.
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TriPeaks
Clear 3 peaks by playing cards a rank above or below the waste card, with King and Ace connecting.
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Golf Solitaire
Play cards a rank above or below the waste to clear 7 columns, with no wrap from King to Ace.
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Black Hole Solitaire
Feed 17 open fans of 3 cards into a single center pile, a rank up or down each time.
Two-Deck Games
These games use 104 cards and change how they travel. Double Klondike keeps the red and black runs of Klondike across 9 columns. Forty Thieves uses 10 face-up columns, same-suit building and single-card moves.
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Forty Thieves Solitaire
Two decks, 10 open columns, one card moved at a time and a single pass through the stock.
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Double Klondike Solitaire
Klondike for 2 decks, with 9 columns, 8 foundations and 2 passes through the stock.
Yukon and Scorpion
In both games an exposed card can carry every face-up card below it, even when those cards are out of order. Yukon builds in alternating colors toward foundations. Scorpion builds in suit and clears complete runs from the table.
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Yukon
Klondike without a stock, where any face-up card moves with everything on top of it.
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Scorpion Solitaire
Same-suit building with the loose moves of Yukon, aiming for 4 runs from King to Ace.