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Play Spider 4 Suits Online

Spider 4 Suits is the full version of Spider Solitaire. The tableau lets you build down by rank in any suit, but suits decide which stacks can move, which runs can leave the board and which tempting move will turn into a problem after the next stock row.

Every Winnable deal has a known solution, though you still have to find it. In 4-suit Spider, keep some room to work and be willing to leave a legal move alone when it breaks a better suit plan.

Reading the 4-Suit Table

The layout is familiar: 10 tableau columns, a stock that deals one card to every column and 8 completed-run spaces. The pressure comes from the suits. A mixed 10-9-8 stack can help you uncover a hidden card, but it cannot clear until every card in the King-to-Ace run belongs to the same suit.

In 4 Suits, a legal stack can still cause trouble if it cannot be sorted back into a single suit later.

What Makes a Strong Move

You may place a card or movable stack onto a card one rank higher, so there are usually plenty of legal moves. A strong one does more. It reveals a face-down card, keeps a same-suit run together or opens a column without using up your last bit of room.

Why Empty Columns Matter Most

An empty column is where suits get sorted. Use it to separate the cards that belong with a suit from the ones that only fit by rank. In 4 suits, filling an empty column too quickly can turn a flexible position into 10 blocked columns with no repair move available.

Before You Deal a Stock Row

A stock deal adds 10 new cards at once. Before you click it, look for one more reveal, one more same-suit join or a way to clear a small blocker from the top of a long stack. Once the new row lands, every unfinished column has a fresh card sitting on the problem.

Deal the stock after the table has been worked. A row that looks harmless can bury 10 separate repairs.

Repairing a Suit Split

To separate a mixed descending stack, move its exposed same-suit section to a legal destination. That frees the section immediately behind it. An empty column can hold a section temporarily, but check where it can go next before filling your last vacancy. Joining it to a matching suit elsewhere may free the space for another transfer.

Use empty columns to sort suit conflicts. The board clears when those temporary stacks become complete King-to-Ace runs.

Hidden Cards and Suit Splits

Turn over face-down cards first, since each one changes what you know about the deal. After that, keep same-suit runs together when it costs little, and try to hold one column open before you deal the next row. A single open column can sort out several suit splits.

If this version feels too tight, step down to Spider 2 Suits for the same table shape with fewer suit conflicts. Scorpion keeps the same-suit run goal but lets an unordered face-up tail travel behind its lead card. The Solitaire winning guide covers the wider habit of spending space only when a move gives you new information or a better position. The how to play Spider guide lays out every rule, while the Spider strategy guide concentrates on repairing mixed suits and protecting working space in difficult deals.

Scoring and Winnable Deals

A game starts at 500 points, each move or stock deal takes 1 away and each finished run adds 100. Undo does not give the point back and costs 1 more. Every Winnable deal can be won from the opening, while a Random deal may not be. Hints, undo and Is it winnable? are there when you need them, and a signed-in win without them goes on the Spider 4 Suits leaderboard.