How to Win at Solitaire

Klondike has a reputation for being mostly luck. It is less true than it feels. Plenty of deals cannot be solved no matter what you do, but a lot of the games people lose were winnable, and they were lost to a few habits rather than a bad shuffle. This guide is about those habits.

It assumes you already know the rules. If you do not, start with the how to play guide and come back. Everything below is about choosing between legal moves, which is what separates a player who wins often from one who does not.

Know what you are up against

Analyses that have solved millions of deals put the share of Draw 1 games that can be won at somewhere near 80 percent, a figure worth a closer look on its own. Most players win far fewer than that. The gap between those 2 numbers is the part you can do something about. It also means that when you lose, the honest question is not whether the deal was unfair, it is which move closed the door.

Look at the whole board before you touch a card

The first move is the cheapest place to make a plan. Before you do anything, read the tableau from left to right. Where are the Aces and twos. Which column has only one or two cards covering a face down card, so it is close to opening. Which face up cards can already stack on each other. A few seconds here saves you from the most common mistake in the game, which is grabbing the first legal move you see and burying something you needed.

Before the first move, read every column. The shorter ones are the closest to opening up a face down card, and the 2 Aces here go straight up.

Free the hidden cards first

This is the single rule that wins the most games. Every face down card in the tableau is a card you cannot use yet, and turning it over is real progress in a way that a tidy looking move often is not. When you have a choice, prefer the move that flips a face down card over the one that does not. A column with 5 hidden cards is a wall. Chip away at it before you spend moves anywhere comfortable.

The reason this matters so much is that hidden cards are where lost games hide. You can have a neat board and still be stuck because the card you need is face down under 3 others you never bothered to dig out.

Digging into the columns early. Every face down card you turn over is a card you can finally use.

Do not race the foundations

Sending a card up to a foundation feels like scoring a point, so beginners send everything they can. It is often the wrong move. Once a card climbs to a foundation, getting it back down is awkward, and the columns often turn out to still need it. Send a red six up too early and the black five below it loses the only spot it had.

A simple guard is to keep the foundations roughly even and only a little ahead of what the tableau still needs. Aces and twos are safe; send them up on sight. Past that, ask whether the card is still doing work down in the columns. If a five is holding a four of the other color in a useful run, keep it in the column until you are certain it has done its job.

The foundations climbing together, none racing far ahead. That balance keeps cards available in the tableau for as long as you need them.

Treat an empty column as your best resource

An empty column is the most powerful thing you can own in Klondike, and it is wasted more often than anything else. Only a King can fill it, so an empty column with no King on hand is just a hole. Worse, players often empty a column without a plan and bury good cards doing it.

Used well, an empty column lets you lift a whole run out of the way to reach a face down card, or reorganize 2 columns into one clean sequence. Before you clear a column, know which King is going into it, and if you can, line up a Queen of the other color to follow the King so the space keeps working for you.

A King moved into an emptied column, with a Queen and Jack ready to follow. Holes are only good news when you have a King for them.

Work the stock on purpose

On Draw 1 every card in the stock comes around again, so there is no rush. Go through it, see what is waiting, and plan which card you want to catch on the next pass. On Draw 3 you can only reach the top card of each set of 3, which puts the sequence of the stock in play. If a card you need is in an awkward spot, count the cards so you know which draw brings it to the top and time your plays to land on it. Drawing without a reason just shuffles cards past you.

Use undo and hints to learn

There is nothing wrong with taking a move back to see what a different line does, and a hint is a fair way to get unstuck when you have genuinely run out of ideas. The only thing to know is that leaderboards usually keep clean games, played with no undo and no hints, separate from assisted ones. Learn with the help on, then turn it off when you want the win to count.

Know when a deal is dead

Some games cannot be won, and a good player gives up on them quickly rather than grinding a lost position. If you have no move that frees a face down card, the stock is doing nothing useful, and the foundations have stalled, the deal is probably over. Reshuffle without guilt. Walking away from dead deals fast is its own kind of skill, and it keeps your win rate honest.

Short answers

What is a good win rate at solitaire?

On Draw 1 a careful player can win a solid share of games, well above what casual play returns, though never close to every deal because some are not winnable at all. Draw 3 wins come slower. Improvement shows up as a rising win rate over many games, not in any single hand.

Should I always move an Ace to the foundation?

Yes. An Ace can never help you in the tableau, so it goes up the moment you see it. Twos are almost always safe too. It is the middle cards, the fives through nines, that need a second thought before they leave the columns.

Is Draw 1 or Draw 3 easier to win?

Draw 1. Every stock card is reachable on the next pass, so you have more control. Draw 3 hides some cards behind others and rewards planning, which makes it the harder and slower game. There is more on the difference in the how to play guide.

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By Sam R., Solitaire.cx editor. Screenshots are from real games on this site. How these guides are written.