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Play Seahaven Towers Online

Seahaven Towers spreads 50 face-up cards across 10 short columns and places the last 2 cards in reserve. Only 2 of its 4 cells are free at the start. Build downward in suit and use empty columns for Kings. Spotting the card you need is easy. Finding somewhere to put the cards on top of it is the hard part.

If you know FreeCell, the board will look familiar. Seahaven asks for a stricter kind of planning, closer in spirit to Eight Off than to standard FreeCell. The best early moves usually help a single suit climb toward its foundation.

How the Seahaven Board Starts

A Seahaven deal has 10 tableau towers. Each tower starts with 5 face-up cards, and there is no stock pile to bring in new cards later. The 2 extra cards sit in reserve cells at the top of the board, leaving only 2 open cells for temporary parking. That small opening margin is why a harmless-looking move can block a suit for several turns.

Seahaven Towers opens with all tableau cards visible, but only 2 reserve cells are free.

Rules That Matter Most

Tableau builds run downward by one rank and must stay in the same suit, so a 9 of clubs will take only the 8 of clubs. Empty tableau columns are even more selective. Only a King may move into an open tower. Foundations build upward from Ace to King by suit.

Why It Plays Differently

In standard FreeCell a card usually has 2 possible landing spots, one of each color. In Seahaven it has exactly one, the next higher card of its own suit. It usually works better to build up one suit at a time and keep your open cells for cards that help that same plan.

Use the Reserve Cells Slowly

Because the deal fills 2 cells, using both open cells too early can freeze the board. Before parking a card, ask whether the move uncovers a needed Ace, frees a King for an empty tower or completes a same-suit run. If it does none of those, the move can probably wait.

This is also where Seahaven differs from Baker's Game, which deals 8 columns and leaves all 4 cells empty. Seahaven spreads the cards over 10 shorter towers but starts with only 2 cells free, so you can read the deal at a glance and still have little room to act on it.

Try to keep at least one reserve cell open until a move clearly improves the tableau.

Before You Spend the Cells

Locate the Aces and their matching 2s before spending the open cells. If a move releases a reserve card to a foundation, it also restores space for a longer tableau transfer. A King is worth freeing when it can move into a vacancy, but check whether reaching it would occupy both of your remaining cells.

Every Winnable deal can be won from the opening, while a Random deal may not be. If a position stops making sense, Is it winnable? tells you whether you are still on track, and a signed-in win without hints or undo counts on the Seahaven leaderboard.

If you want a looser open-table game afterward, Yukon lets exposed stacks move more freely. Seahaven requires ordered same-suit groups and enough empty cells to carry them. The FreeCell variants guide lines up all 6 variants side by side.