How to Win 3 Card Solitaire

In 3 Card Solitaire each draw puts up to 3 cards on the waste, and only the top one can be played. Whatever you take off the waste decides what you can reach underneath it, and how many cards are left in the stock decides how the next pass is grouped. Most Draw 3 losses come from losing track of one of those two things.

This guide assumes you already know how Klondike builds on the tableau and foundations. The complete Solitaire rules cover those basics. Here the focus is the stock: how to read it, when to leave it alone and when to change it on purpose on the Klondike (Turn 3) table.

Map the first pass before you change anything

Use the first pass to take stock. Each click shows the third card of a packet, or the last card when fewer than 3 remain. Note which useful cards come up and which packet each one sits in. An Ace ready for a foundation, a red 7 that a black 8 is waiting for and a King that could fill an open column are worth remembering. Cards with nowhere to go can be ignored for now.

Do not play a waste card just because you can. If it turns nothing over on the tableau and only parks a card, leaving the packet alone may give you a cleaner plan for the next pass. By the end of the first pass you know which cards you can reach now and which useful ones are still buried inside their packets.

Early in the first pass. Note the useful packet tops, like this Ace of clubs, before you start changing their order.

Read each packet from the top down

Say a draw puts a 4, a Queen and a 9 on the waste in that order, with the 9 on top. The 9 is playable first. Playing it exposes the Queen, and playing the Queen exposes the 4. If the 9 has nowhere useful to go, the other two stay out of reach for the rest of that visit.

So the question on every draw is: if I play this card, what does it uncover? A modest move can be worth making when it opens up the second card in the packet. A strong-looking move can wait when the card underneath would still be stuck and the current waste order is helping you elsewhere.

Moving the Ace of clubs uncovered the 2 of hearts, so one packet gave two foundation plays.

Change the next pass on purpose

Every card you play from the waste is one fewer card in the next pass. That moves the packet boundaries after it, and a card that sat first or second in its group may come up on top next time. The shift only helps when you know which buried card you are trying to reach.

Look one packet ahead before playing a waste card just to regroup the stock. If playing the current top turns a later packet of 3 into a packet of 2, a different card will show on that packet. Use that to reach a known Ace or a rank the tableau needs. Clearing waste cards at random makes the next pass different without making it better.

On the second pass, after a few waste cards have been played, different cards come up on top of the packets.

Try it: why an unchanged pass repeats

This practice stock holds 24 cards, so it takes 8 draws to empty. Draw them all, turn the waste over and draw again. You have not played anything, so the first packet shows the same top card as before, and so does every packet after it. Only the top waste card is playable; the others are covered.

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In a real game, playing a waste card before you turn the waste over changes how the next pass is grouped, and a different card can come up on top. Going through again without playing anything never does.

Try the pattern in Turn 3

Turn over tableau cards before tidying the board

A face-down tableau card is a new card to work with and maybe a new landing place. Favor moves that turn one over, especially in the longer columns. Moving a finished run from one column to another may look busy, but it does little if no card turns over and no waste card becomes playable.

Two cards often want the same landing spot. Say a red 9 is open, a black 8 sits on the waste and the other black 8 is the exposed card of a column with face-down cards behind it. Put the tableau 8 on the 9 first if it turns a card over. Taking the waste 8 would use the only spot the tableau 8 could go, and the hidden card would stay hidden.

The Ace of spades went up from column 5 and turned over the Ace of diamonds beneath it. A card buried in a column never comes up in the stock, so only tableau moves can reach it.

Send low cards home when the tableau can spare them

Aces and 2s usually belong on the foundations, but playing everything up the moment it fits can take away a card the tableau still needs. Before sending a red 3 home, check whether a black 2 still needs it as a landing spot. In Turn 3 this bites harder, because the other red 3 may be buried in the waste where you cannot get at it.

Keep the red and black foundations reasonably close. Driving clubs and spades far ahead while hearts and diamonds stay low can strand red cards that need black cards to land on. When nothing lower on the tableau needs a card any more, send it home.

Save empty columns for a useful King

An empty column takes only a King or a run that starts with a King. The first King you find is not always the right one. A King from the waste may free up a packet, while a King-led run from the tableau may turn over several cards. Compare the two before you fill the space.

Once a King goes in, that column is taken until the whole run goes home or moves to another empty column. Prefer the King that brings a run with it and frees the most useful card behind it. A bare King with nothing to follow can turn your best piece of table space into another blocked column.

Column 5 is empty, but moving the King of diamonds into it would free nothing. That King can go straight up onto the Queen of diamonds, so the space waits for another King.

When to leave a waste card where it is

You do not have to play a waste card just because it fits. Say the first pass showed you the 2 of spades on top of a packet, and you will need it next time around. Playing a waste card that came up before it means one fewer card ahead of the 2 on the next pass, so the 2 slides into the middle of a packet and may stay out of reach. If the play on offer only parks a card, leave it and keep the 2 where you know it will show.

A skip should have a reason you can say out loud: keep a known card on top of its packet, wait for a better landing spot or save a tableau card that something else needs. Skipping without a reason just puts off the same decision. On the next pass, check whether the table can now take the packet from the top down.

Plan later passes around the cards that block you

On the Standard setting you can turn the waste over as often as you like, but another pass is not progress by itself. Before you start one, name the card or packet that could change the table. If every packet top is the same as last time and no new landing spot has opened, another pass will bring you back to the same dead position.

Check the short packet at the end of a pass as carefully as the full ones. If it has 2 cards, the second is on top; with one card, that card is playable. Going around again without playing anything repeats the same grouping. Only playing a card can change which cards come up next time.

Late in the deal, with 4 cards still face down. Before another trip through the stock, know which card you are going after.

If the deal stalls

Every Winnable deal on the site has a known solution, so a stall usually goes back to an earlier choice: a landing spot spent on the wrong card, or a waste play that moved a packet you were counting on. How we check that a deal can be won. Before you restart, look over the waste and the tableau once more. Then undo back to the last packet you changed and try leaving it alone.

Close to the finish. The King of spades can go up from the waste, and only hearts are left on the table.

Common questions

Should I play every available waste card?

No. Play it when it helps the tableau, uncovers another waste card you can use or shifts the next pass the way you planned.

Why does a card appear on one pass but not the next?

Because you played a waste card earlier in the stock. With one card fewer, the next pass groups the remaining cards differently and another card ends up on top.

Is an empty column always good?

Only with the right King. A King-led run that turns over cards in a long column is usually worth more than a bare King that frees nothing.

When should I move cards to the foundations?

When the tableau no longer needs them as landing spots. Avoid pushing one color far ahead while the other color still depends on those ranks.

Can a winnable Turn 3 deal still get stuck?

Yes. One move that spends a landing spot the solution needed, or a waste play that regroups the packets, can leave the rest of the deal with no way through.

For broader decisions about hidden cards, mobility and foundation balance, read how to win at Solitaire. Players who prefer a longer Draw 1 table can compare this stock puzzle with Double Klondike.

Play Klondike (Turn 3)

By Sam R., Solitaire.cx editor. Screenshots are from real games on this site. How these guides are written.