solitaire.cx
Time00:00
Moves0
Score0
Win %-

Play FreeCell Online

FreeCell deals all 52 cards face up across 8 columns. You can locate every Ace before making a move, but reaching it may take several transfers. The 4 free cells above the tableau each hold one card, giving you room to remove a blocker without having to find a matching tableau destination first.

Unlike Klondike Turn 1, FreeCell has no covered cards and no stock pile. When a deal stalls, the cards you need are still in view, and you have to work out how to reach them. In the original Windows version, only one of the 32,000 numbered deals, game 11982, has no solution at all. You can play any of those numbered deals here with Enter deal.

How the FreeCell Table Works

The 4 free cells sit opposite the 4 foundations. Foundations take cards in suit order from Ace through King, and free cells can hold any exposed card. On the tableau below, cards build downward in alternating colors. A black 8 can receive a red 7, regardless of which suits those cards belong to.

Each open free cell can hold one card while you rearrange a tableau column.

Moving Cards and Sequences

An exposed card can move to an open cell, a legal tableau destination or its next foundation spot. The game also lets you drag an ordered sequence together when there is enough spare space to make the same transfer as individual moves. Occupied free cells reduce that allowance.

Using an Empty Column

Any exposed card can start an empty column, whether or not it is a King. Unlike a free cell, that column can then receive a descending sequence. It can also serve as temporary space during a group transfer, so placing an isolated card there may reduce the size of your next legal move.

Space and Foundation Timing

Send exposed Aces to the foundations right away, since no card can be built on an Ace in the tableau. Higher cards need more thought. A red 5 may still be needed as a place for a black 4, so check the positions of the lower ranks before moving it to its foundation.

Before putting a card in a free cell, look for a way to bring it back out. For example, parking a red 6 is easier to recover from if a black 7 is already exposed. Without a destination, that 6 may occupy the cell through several later moves and prevent a longer sequence from moving.

Good FreeCell moves protect space. Use hints to study the next move, then check whether it keeps the table flexible.

Easy to Expert Deals

Every Winnable deal has a known solution. Easy, Medium, Hard and Expert each draw from their own set of deals, so moving up a level gives you harder games to solve. Pick the level in the Difficulty panel before you start.

Players who want a stock-and-waste challenge can still switch to Klondike Turn 3. FreeCell is better when you want a puzzle where the whole table can be read from the start.

Keeping Room on the Table

  • Keep one free cell open whenever possible.
  • Use empty tableau columns to move longer stacks as well as to park loose cards.
  • Build foundations steadily, but check whether a card is still needed as a bridge.
  • Undo and hints are there while you learn. A signed-in win counts for the leaderboard only without them.

For the broader rules shared across the site, the main Solitaire rules and strategy section is a useful reference, and the how to play FreeCell guide covers free cells and supermoves in full. For worked positions showing when to spend that space, read the FreeCell strategy guide.